GDITE modules for 2020

This module aims to provide the student a broad introduction to a range of free desktop and online multimedia authoring tools that can be used by students and teachers to easily create a variety of code based multi - curriculum learning activities, resources, games and therefore provide a stepping stone to the more advanced world of computer programming, application and game development.

Students will be introduced to a range of core coding applications that will span early childhood, primary, secondary and tertiary for teaching and learning purposes.

At their chosen level the aim of this course is to provide teachers with competence in using coding, authoring tools in their classrooms to problem solve and create.

To critically examine the validity of alternative conceptions, and perspectives, on the use of ICT as a tool for supporting the teaching and learning process.  Participants will examine a number of critical issues related to ICT in an educational context.

Students will analyse and explore the possibilities and problems related to using the Internet for both teachers and their students. Students will gain competence in using web based software and internet based educational services. Students will also develop a website as a portfolio of their learning and to showcase the principles of effective web design.

Students will research the use of mLearning in the classroom. Students will demonstrate the use of a portable device in the classroom for communicating and the use of applications for learning. The educational theory and pedagogy behind mLearning use in the classroom will be researched and discussed in an online environment.

Module co-requisite: Students are highly advised to have a mobile smart device like android phone / tablet or  iphone / ipad to participate fully in this module.